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Session 1 Introduction to Coding

  • Explain, what exactly coding is with an analogy to mathematics.
  • Provide various examples on applications of coding, from daily life.
  • Identify different sections of the PictoBlox as well as the various palettes in it, and start their journey in coding.
  • Create a coding project within the PictoBlox environment, wherein they will animate Tobi (a sprite) to walk around on the stage.

Session 2 Variables in Real Life

  • Explain what a variable is in coding, with an analogy to, refilling a soup bowl.
  • Describe common data types used in coding with appropriate examples.
  • Declare their own variables in PictoBlox to store data.
  • Write a script in PictoBlox to track a sprite’s variable position ( Its X and Y coordinates) on the stage area.