Session 1 Introduction to Coding
- Explain, what exactly coding is with an analogy to mathematics.
- Provide various examples on applications of coding, from daily life.
- Identify different sections of the PictoBlox as well as the various palettes in it, and start their journey in coding.
- Create a coding project within the PictoBlox environment, wherein they will animate Tobi (a sprite) to walk around on the stage.
Session 2 Variables in Real Life
- Explain what a variable is in coding, with an analogy to, refilling a soup bowl.
- Describe common data types used in coding with appropriate examples.
- Declare their own variables in PictoBlox to store data.
- Write a script in PictoBlox to track a sprite’s variable position ( Its X and Y coordinates) on the stage area.